As a project, Critical Theory is both sociological and normative. 1 They highlight the often problematic nature of core theoretical assumptions in IR, asking that we enquire into the constitution of the key concepts that underpin the discipline. It’s still up to the player to adapt to the environment, and make good use of resources/assets that’s already provided at that location.Critical Theory approaches to International Relations (IR) are well established in the field, forming a rich strand of theoretically sophisticated and politically engaged scholarship. A designer can only do so much to improve the user-experience with the layout design. And due to that, there’s no such thing as a perfect map. They can make good use of the map, or just run off to the corner eating crayons for all we know. A designer still has no control over one aspect of the process, the human element. Even with all the polish work done, working with the art team, and the QA testing process. Map development is a hideous task in software development, and it can, and will often, require programmer assistance to make certain map features work. That’s a very arrogant statement to make for anyone who doesn’t work as a map designer in the game industry. It also doesn’t win you favors if your solution is to accuse map designers for being lazy. You choose to argue with those that don’t align with your own opinion. Instead of having a discussion to come up with solutions. I’m not seeing any proof myself, just a lot of complaining based on an emotional response. I provided proof for both of my points already. So you better fix that instead of making accusations. Reintroduce a bunch of reworked Conquest maps as aditional content for a new major update.ħ years have brought little to no improvement on the issues of the Conquest mode in WT. Improve on the issues of the existing working special maps with the more detailed data you get from these maps. Remove all the lazy maps with randome cap position and rework or replace them with dedicates maps. The easiest solution would be to make special conquest maps like “Port New Russia”īut gajin shows 0 interest in fixing the issues so removal of the mode is more feasible at this point. Most conquest maps need to be removed from the pool and reworked. It shoudl just reward more RP for a kill to make up for the lack of caps (which still give as much RP as 3 to 5 kills for most non light tanks) The very definition of not “only getting RP from kills” as you claim I fail to realise.īattle suffers from similar problems, but it is a mode about killing 100% of a team so I can not blame it as “badly designed for the purpose” like with Conquest. So why bother ever playing tactically if rushing the cap and camping are the best way to win?Īs I described I get more RP in normal games because I can move around, flank and cap multiple times. Moving around would make you loose the cap and kills. As once you have the cap the design makes it next to impossible to loose a cap so killing players is the onky option left. I want it removed and fixed but this time with effort and passion.Īnd as I sated I get less arP because Kills are all there is to do in a normal conquest game. Which actually changed the map layout for this mode and therefore do not caus as many problems.Īnd I am also not for the removal of the mode forever. Well it is still zero effort wuth the exception of maybe Korea and port New Russia. So its again not lazy because its not lazy… Learn the mode, and get it done faster so you can move on to the next… And put up or shut up… If you think it’s lazy, then show us how easy it is to make a mode, and lets see how fast we can disect it and dismiss it because we just don’t like it… Is it not insulting to say it’s lazy development? We’ve had that mode for so long, and it doesn’t need to be removed, just you want it removed, because you can’t work with it…Īnd to the brain comment, I think you need to take a bit of your own advice… Are you here to engage, or only hear what you want to hear, because that’s all I’m getting… Removal or bust, and I just see the bust… Prove to you that it’s not lazy? Then show us how easy it is then and go make a mode yourself… That’d be simple wouldn’t it?Īnd I will call out your skill at any point because the map knowledge, and mode knowledge has a lot to do with it, and calling for removal, shows how little skill there is in that method. Seems a bit gatekeepy to be real… It really shows who is engaging and who isn’t. What’s irrelevant about you saying you’re being told that others experience issues with the mode, yet I can say the same about chat and having issues with the game, getting the same ‘support’… It was clear from the outset you’d only settle for removal, and making claims of lazy development… You really have no interest in actually discussing this do you?
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